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In order for me to work consistently with Cypress and what he would like to achieve for his mobile app, I took it upon myself to look further into the inspiration that he provided in terms of aesthetic, art styles and alike.
Cypress was really drawn towards the art-styles attached to games such as Stardew Valley and Slay the Spire.
After sing the image above as a reference, I was able to gain an understanding of what Cypress was after. A series of vector glyphs with a dark outline to highlight the artwork produced. I did a little more digging to find out that Bruce Brenneise is the artist behind the art-style above. Even though a majority of his work is heavily detailed and textured, Slay the Spire maintains a simple, yet charming style throughout.
I have produced content similar to this for Cypress.
The second point of reference that Cypress directed me towards is Stardew Valley, an indie game was produced by one person; Eric "ConcernedApe" Barone. Despite this title being developed by one person, quality was not compromised. When bringing this game up with me, Cypress expressed how interested he was in regards to the legibility of the icons above. All of the icons are easily identifiable and they're pixel art.
Cypress wanted this to be a similar situation for his own game. So it was to be done.
Below is a series of the sets of icons and images that I had provided for Cypress.
Despite a few hiccups in terms of online communications and a mix of unrealistic time-frames, he was more than happy with the quality of work that I had produced over the course of the trimester.
Slay the Spire Screenshot. (2019). [Image]. Retrieved from https://store.steampowered.com/app/646570/Slay_the_Spire/
Stardew Valley Inventory. (2018). [Image]. Retrieved from https://www.reddit.com/r/StardewValley/comments/8wpj7e/til_you_can_view_community_center_bundles_from/